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This page is about my total
audio/visual modification of the classic submarine game «Aces of the
Deep», from Dynamix. Since the autumn of 2021 I have tried my best to
enhance the game and instill a new and more authentic experience, while
still keeping the spirit of the original game alive. Along the way I
have uncovered much about how the game functions, created a lot of new
content using this knowledge, and improved upon it step by step.
I first bought the "Command" version of Aces of the Deep back in 1998,
as part of the Sierra Originals series. I was long since bitten by the
history bug and had watched movies and documentaries on the War in the
Atlantic. So it
quickly became my favorite sim at the time. It also launched a lifelong
fondness of the genre and led to purchases of other subsims such as
"Silent Hunter" and its sequels. The game would also lead me to
revisit it
over 20 years later. You see, Command: Aces of the Deep (the Windows 95 version) was not a
perfect game by any means. Even back then a lot of issues were grinding
on me. Such as the totally empty control room that in itself looked very
wrong, an empty bridge view with a weird viewpoint and underwhelming 3D model, a
boat that rocked more than a rubber duck in a bathtub, poor
sound choices, missing sky texture in clear weather, dull command
screens, plus bugs and crashes.
Keep in mind that this was the Windows re-release and should logically
have been a lot more improved and polished. It seems to me they spent as
little time possible on the Windows port, because aside from the speech
recognition voice command system (Fun for 2 minutes) and higher resolution, there was almost
no improvement whatsoever over the older DOS version. In fact with the
Mediterranean Expansion / Type XXI add-on installed, Aces of the Deep for DOS is
to me the definitive edition regardless of its lower resolution, because
it is incredible stable. Though both DOS and Windows versions share the
shortcomings listed above. I stopped playing Command:
AOD in 2000 or thereabout, sold the game and moved on to the others. But
all the time these issues lurked in the back of my mind, because in my
view AOD was close to my dream WW2 subsim if something could be done
about them. |
Two decades later, I found myself back with AOD. But this
time the DOS version. During all this time, a lot of progress had been
done by others modding old games of the era, but to my
disappointment there was still nothing to be found on AOD. So, I just
started looking into it more and more. The word around the forums was
that the game was basically not modifiable and nothing could really be done.
I hate when people say that something cannot be done. Anyway, I found out quite quickly that indeed,
improvements were possible. Some tools had been around all along but no
one had made the connection with the formats, as they were primarily
designed for other "Aces" games in the series. Other tools had come
around later in time, software that to my great surprise was able to work
with some of the formats encountered in AOD. (I owe format wizard Nyerguds a
case of beer). It started with a humble new control room screen, then it just
snowballed for 3 years. Onto all aspects of the sim.
I am now at a point where I have successfully
managed to address ALL my old complaints. You can read more about it all in the
this thread over at
subsim.com. 65 000 views on the forum thread, great feedback, and two "Modder of the Year"
awards (Classic Category) have followed since I started - this of course
has given me a lot of inspiration to continue. It's telling me
I must have done something good for this old warhorse of a sim. For this
2.0 release I have included two options, a complete standalone version
of the game with the mod installed, as well as the independent mod files
for manual installation. The pre-modded version is essentially the
floppy disk release of «Aces of the Deep» with the expansion disk and
latest patch installed, as well as my mod applied. For some assets I
have also included alternative files. The mod is almost completely
modular, and you can apply what you want to your existing AOD
installation. You need the CD version of "Aces of the Deep" (DOS),
or the latest
patched disk version. The "Expansion Pack" is fully optional. This mod does
NOT currently work for the Windows 95 based "Command Aces of the Deep".
See included PDF readme for all details. (Rumors around the PixelWings
office is that a new
version 2.1 is in the works ;)
Version 2.0 features the following:
- Realistic ocean simulation / wave motion speed.
- Updated control room graphics for the Type VII and IX series.
- Gauge needles removed and clickable areas changed to match new
layouts.
- Clickable areas enhanced for the Type XXI control room.
- Changed intro text and added new digital sample intro music.
- Lower horizon on sea texture adding better sea/sky contrast and
silhouetting.
- Enhanced palette files again for more realistic ocean and sky colors.
- Torpedo room graphics enhanced for better foreground contrast.
- Additional speech and action sounds added, older mod sounds updated.
- Minor cleaning of the previously recovered clear sky texture.
- Lightly enhanced Type II control room graphics, for color consistency.
- Bridge view for the Type II, VII and IX series, with or without
lookouts.
- Crew faces / reaction popup images, more fitting to the game.
- 360 degree external view for the older U-Boats. (Alternative to
bridge)
- Improved «Damage», «Captain's Log», «Map», «Radio», and «Torpedo»
screens.
- Dedicated set of «Map», «Damage» and «Torpedo» screens for the Type
XXI.
- Realistic control room graphics for the Type XXI, based on the real
U-2540.
- Recovered and repaired broken clear sky texture from within original
game assets.
- Background images for all menu screens. (Alternative included for main
menu)
- Port screens for France, Norway and Germany, inspired by historic
locations.
- Periscope art in the control room recovered from the demo's scope
animation.
- Almost complete set of new custom speech and FX sound samples.
- Menu music track for both Roland MT-32 and Sound Blaster. |